

healing of wounded troops of parties are now related to wounded troop ratio in that party and 50% slower also it is a bit related to campaign ai.become_knocked_down works for mounted agents too (but they don't get knocked down with an animation, they just continue fighting).module_version, compatible_module_version, compatible_savegame_module_version keys are added to module.ini.Font is now reloaded when player switches to a new module without closing the application.several wrong operation condition checks are corrected.show_item_details_with_modifier operation is added for showing item details which have modifiers (unlike the original operation).therefore url strings will only encode the tokens like etc for url. process_text now encodes for url if requested.Shield no longer gets damaged when the attack is chamber blocked.qst_troublesome_bandits no longer gives reputation penalty when it is aborted due to someone else destroying the party.needs some testing on battles and sieges. party_count_members_with_full_health no longer counts player as a regular troop.mayor_politics_assess_realm dialog having no options after all factions are defeated bug is fixed.ti_on_agent_hit position is moved down a bit in order to give the correct damage value, and it now uses the trigger result as the dealt damage if it is greater than or equal to zero.3d vision convergence has been decreased.Sarranid Archer and Sarranid Master Archer no longer have jarids.Several new operations added for use by modders.Network data priority values have been updated.

Memory usage for resources and navigation meshes have been reduced. Playing sounds from hard drive option has been added for module system. Volume and priority have been balanced for sounds.
Mount and blade warband free prisoner from vassle generator#
Face generator system now supports multiple meshes to apply deforms. Core resource files and shader files have been made modifiable. In multiplayer server filtering, "Compatible with version" checkbox has been renamed as "Compatible with module" and now it checks for both module and its version. Troop AI for distant targeting has been fixed. Troop AI blunt weapon usage has been fixed. Troop AI for selecting alternative weapon mode has been added. Support for game controllers has been improved. New parameters have been added to module.ini for modders, including new order system usage and crouching. Lots of new operations, flags and trigger types have been added for the benefit of modders. Random rain and fog amounts have been removed in multiplayer. Usernames in multiplayer games can now have special characters. Maximum number of players in a multiplayer match has been changed to 200. Continued abuse of our services will cause your IP address to be blocked indefinitely.- In multiplayer, Khergit troop stats have been rebalanced to make them more viable. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.

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